A friend asked me today to fix an ugly javascript code intended to detect the screenwidth and according to the available width, switch the background image.

this is what i came up with:

[JS]

// javascript background switcher by pixeline

function switchBckgrndImg(){
document.body.style.backgroundImage=””;
// THIS BIT DETECTS THE AVAILABLE SCREEN SPACE AND ORIGINATES FROM http://www.quirksmode.org/viewport/compatibility.html
var x,y;

if (self.innerHeight) // all except Explorer
{
x = self.innerWidth;
y = self.innerHeight;
}
else if (document.documentElement && document.documentElement.clientHeight)
// Explorer 6 Strict Mode
{
x = document.documentElement.clientWidth;
y = document.documentElement.clientHeight;
}
else if (document.body) // other Explorers
{
x = document.body.clientWidth;
y = document.body.clientHeight;
}
// THE FOLLOWING assigns a background image to each resolution
myscreenWidth = x;
if(myscreenWidth <=800) { var myImg ="_img/w800px.gif";} if(myscreenWidth <=1024) { var myImg ="_img/w1024px.gif";} if(myscreenWidth <=1152) { var myImg ="_img/w1152px.gif";} if(myscreenWidth <=1280) { var myImg ="_img/w1280px.gif";} else { var myImg ="_img/w1600px.gif" }; // image switching occurs now ! document.body.style.backgroundImage="url("+myImg +")"; //alert("width = "+myscreenWidth); } function onResizeHandler() { // ALL FUNCTION CALLS TO PERFORM ON RESIZE... switchBckgrndImg(); } function onLoadHandler() { // ALL FUNCTION CALLS TO PERFORM ON LOAD... switchBckgrndImg(); } window.onresize = onResizeHandler; window.onload = onLoadHandler; [/JS] it works more or less: if i resize the window, it does switch between 1280 and 1600px, but it does not go below... personal note: i think it's the condition order that is wrong.